![]() A large prison with recreation, table to eat, spacious cells, private cells, nice beds with comfort items, etc will make prisoners recruit faster and jail break less. Separate chemfuel/flammable storages are also smart. Do you have an efficient chemfuel refining room for insect meat? Do you have a spot to gather steel slag chunk and burn it into usable steel? How about mass stone production next to art benches? I like to mass produce art if I have a lot of extra colonists and sell everything under a certain grade. multi-analyzer.) Sterile tiles work here.ĭedicated odd crafting spots. You want high tech research bench and room to add beneficial furniture around it(i.e. This and bedrooms are the baseline for daily mood. ![]() Multiple recreation types, really nice place to sit and eat. A bed, comfort items, art, nice flooring/carpet, spacious, per colonist/couple. Once things are going well for you from the start, you want to stay ahead of the danger curve.
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